![]() Enemy levels are determined solely by the area they're in and your mission (certain missions effectively "level up" areas, notably Sanctuary and The Dust). In playthrough 1, outside of the DLC, there's no such thing as scaling. Can anyone expound on that and add specifics for enemy levels in the DLC locations in TVHM and UVHM? This answer states that " enemies do not actually "scale", or at least from what we know of." and lists specifics for enemy levels in certain locations (sans DLC locations). Enemy levels are determined solely by the area they're in and your mission." Can anyone expound on what are the specific enemy levels in specific locations or missions? There is now an answer that explains how this works generally: " In playthrough 1, outside of the DLC, there's no such thing as scaling. ![]() Any enemy leveling differences specific to the DLC locations?.Are there enemies that will scale to the player level, as the player levels up?.How do Normal Mode, True Vault Hunter mode, and the Ultimate Vault Hunter Mode affect enemy levels?.Or is it what level a character is when they first entered an area?.Are enemies affected by what level a character accepted a mission?.What factors determine enemy level scaling relative to the player character? When I went to Oasis (Captain Scarlett DLC location) as a Level 36 character in True Vault Hunter Mode, I noticed that the enemies are the same level as me. -Oh yeah, and we tripled XP in UVHM.In Borderlands 2, when I finished Normal Mode at around Level 30 and went back to the Southern Shelf (still at Normal mode), I found that all enemies there are now very easy to kill, meaning they didn't level up (or hit a level cap). BL2 should now be more rewarding to play than ever. That's not to say that we didn't touch farming, though. -Challenge mode is the ultimate test of your looting and shooting abilities. Playing the game from level 1 to 72 OP8 without farming or sidequesting will be very difficult, but always possible. -This is made possible with the newly redesigned loot systems and a large boost to your experience rates when you are 3 levels underlevelled. -With BL2Fix, you can play from level 1 to Level 72 OP8 doing only main story missions! Farming and sidequesting is now entirely optional! Digipeak bosses now drop loot to help you progress through the overpower levels Weapon and Item part spawns now improve with playthrough Any loot source with multiple drops in a single pool has been made to roll each drop at the proper rate individually Rare spawn enemies now have significantly improved drop rates Enemies wielding high quality guns will drop them on death Raid loot has been redone from the ground up All loot now Improves with playthrough and number of players Rebalanced practically every loot source in the game -For UCP compatibility, please view this guide -Play with minimal features, or turn off conflicting features to run with other mods -All features of the mod can be turned on or off in the "Advanced Options" menu! Update your mod quickly and easily by running the newest version of the installer Customizable installation guide that walks you through installation, step by step! Removed "permaslag fix", as it was nonfunctional.Reduced the rate at which rocket launcher enemies spawn wielding legendary rocket launchers, and prevented enemyuse launcher pools from accidentally scaling with global loot pools.Fixed a bug where you could attempt to buy all ammo on the sell items screen.We don't know exactly why it was erroring for some people, but if it does, it will no longer prevent the rest of the mod from running. "Fixed" an error with the Carnage/Butcher vertical grip change.You should now be able to complete the BAR challenge. Made the caravan have a 50/50 chance to spawn with either a white or red dahl chest instead of always spawning with a dahl red chest.Made Ancient Dragons drop Seraphs in NVHM and TVHM again.Scaled the second launcher in Haderax' launcher chest to appear more often in later playthroughs.Added warning popups for trying to launch into the game over level cap, warning to restart BL2 after disabling BL2Fix, and warning to restart after changing mod options that require a restart.By default, they will appear once and then never again, but this can be toggled in mod options. Added new tutorial popups that explain some of the features of BL2Fix.Disabled UCP check that would prevent you from launching if UCP was enabled (this was to prevent mod conflicts).For full UCP compatibility, please view this guide! These can be enabled in Advanced Options. Added full UCP compatibility and Ported UCP dedicated drops to BL2Fix, with playthrough and playercount scaling.Requires restart after changing any of these options. Added new "Advanced Options" menu, where you can toggle every single feature of BL2Fix, for mod compatibility or otherwise.
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